Oil drill: 2x2 or 3x3, mines dirt/sand blocks for oil, uses power.Rename dirium to something more fun to pronounce.Advanced version of smelter and alloy smelter that runs on power and smelts faster, uses sand to speed up process.Rename crucible to 'alloy smelter' and make it 2x2.Cryofluid production block, creates cryofluid from water, sand and small amounts of titanium.Grinder to turn stone into sand, uses power.Some form of sand digger to get sand from sand floor.Another form of unstable reactor, if possible.Make reactor accept any form of coolant, including lava and oil: these will make it heat up instantly or blow up.Many new optional ammo types for turrets.Plant matter mined from grass, used for oil production.Cryofluid: light blue artificial coolant liquid.Sand: intermediate material, used to extract silicon and make glass.Silicon: used for electronics, lasers, any sort of unit production, advanced blocks.Lava turret to slow down enemies and set the ground on fire, can explode volatile materials.Very high-knockback giant piercing shotgun that uses large shells and titanium.Wide medium-range burst laser turret, similar to the beam weapon.Change or remove shotgun turret, make it shoot different types of bullets with more speed.Change gattling turret to slower burst-fire turret, change visuals on it.Change basic laser turret to either pierce enemies or shoot one energy orb. Possible 'upgrading' of turrets through supplied items.Many turrets should support different ammo types that modify how they shoot: basic stone turrets could be viable throughout the game for this reason.the two flamethowers, gattling, normal, double turret, shotgun Completely remake turret tiers so that no two turrets are just 'direct upgrades': e.g.Standard 'grunt' ground units that attack enemy buildings.Drones that fly around and repair damaged blocks anywhere.Created by a wide variety of unit factories.Drop scrap resources that can be salvaged by drones and brought to storage.Dynamic spawnpoints that change often (not for 'classic' wave mode).Flying units that spawn off-map in swarms and bomb important structures, not necessarily focusing the core.Different classes of bodies with different capabilities: powersuppliers, healers, mine-launchers, bomb-droppers, extra-heavy mechs, lava-resistant mechs, amphibious mechs, artillery mechs.Better sprites for current default bodies.Better flying animations and physics (e.g VTOL animations, hovering effect, better thrusters).Add extra functionality to Android ship.Mech and ship types: Android can only be flying types, PC can be both.Make players have an ammo or energy bar for weapons.Prevent blocks from being placed in deep water.Random environmental events that affect the map, like meteorites or volcanoes (?).'taller' blocks to fake elevation increase in certain areas.Different variants for oil and lava blocks, as well as animations like for water.Oil should slow down the player and enemies walking through it.Lava should deal massive damage to a player when walking in it.Change oil and lava to be passable as well, but with negative effects.Make shallow water passable but slow (with ripple effects).Change water to be a separate layer and be animated w/ a shader.Save all normal map data as well as player blocks.Terraforming blocks, destruction of terrain.Resources will be automatically refilled by storage blocks if you have them near your core. These can be built even if resources are initially lacking. Different placing system: some (very high level) blocks can take a few seconds to build up, and they take resources from the core as time goes on.These will extend the default build range. Multiple cores can be built, but require a lot of resources, more than the core can store at one time.They work like normal routers, but only transfer items to other storage blocks or the core. Multiple storage blocks can be built to transfer items to the core.Core has very limited space and cannot accept ammo materials anymore.AI is a collection of ships like the default Android ship, and builds structures and unit factories to destroy the player.This mode has a different map set, with two different sides to the map, with AI on one side and the player on the other.Core mechanics stay (mostly) the same while in classic mode. Retire waves, sandbox and freebuild into one 'classic' mode with configurable options.Note: The changes in this release will be major. Many features listed here are very over-scoped, and may very well be removed or pushed to a later release. This is a general outline of planned features and should not be taken completely seriously. This issue will be used to discuss and plan the feature to be added for 4.0.
0 Comments
Leave a Reply. |